![]() Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB.Fixed orbit/rigidbody synchronisation issues when transitioning to/from physics and on-rails.Fixed physics-less parts adding the mass of their host part to Center of Mass calculations.Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies.Fixed offset of radially-attached parts when player switches away from and back to Flight view.Added visual indicator when a marker is hovered and pinned in Map view.Added camera collision with terrain and other colliders while in Flight view.Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode.Fixed manoeuvre burn timer countdown lights activating incorrectly. ![]() Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view.Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin.Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled.Fixed bug for probe cores spinning when losing Commnet connection.Fixed loss of vehicle control after undocking.Fix for engine thrust being deflected at too high of a value when a part obstructs an engine's exhaust (the Kraken Drive bug).Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations.Fixed physics impulse occurring when an engine runs out of fuel.Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled.Fixed issue where some parts remain connected to/follow vessel after detachment.Fixed trajectory intercept patch not showing when captured by a Celestial Body.Fixed disappearance of orbital trajectories after loading a saved game.You can see the full (vast) list of Kerbal Space Program 2's current fixes and improvements below: Simpson asks players to "keep in mind that the order in which fixes roll out is not just contingent on priority - it also depends on the complexity of the problem that's causing the bug." Rather, this update "represents the first step in an ongoing process that will continue through Early Access". While the list of fixes and improvements is extensive, Simpson does state the patch "does not fix every bug in the game". Watch on YouTube Kerbal Space Program 2 Early Access launch cinematic.
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